#include "Player.h"
#include <vector>

Player::Player(sf::Sprite playerSprite):
DrawableSprite(playerSprite),
_score(0)
{}

int Player::getScore() const
{
    return _score;
}

void Player::increaseScore(int increment)
{
    _score += increment;
}

void Player::draw(sf::RenderTarget& target, sf::RenderStates states) const
{
    target.draw(_sprite, states);
}
